Scuba Diving. The Real Metaverse?
Is Scuba Diving the Mother of Virtual Reality?
Is Jaron Lanier a Scuba Diver?
Read Also: Zero Gravity Reality. Elevating the Corporate World Beyond Virtual Reality
Jaron Zepel Lanier is an American computer scientist, visual artist, computer philosophy writer, technologist, futurist, and Considered a founder of the field of virtual reality.
According to Jaron (1986), VR is
- an interactive
- three-dimensional
- computer-generated environment
- into which one can immerse oneself.
Therefore, this definition provides us with the three dimensions of Virtual Reality, which are:
- Immersion: Is the user’s ability to feel that he exists within a three-dimensional virtual space,
- Interaction: Is the user’s ability to move in three-dimensional, and to be able to interact with objects through his senses,
- Real time: Is all those events that can change the state of space.
Virtual Reality
The virtual reality model is divided into four main categories:
Desktop systems. Are computers with support systems that can navigate the 3D virtual space wearing stereoscopic sensor glasses or helmets.
Immersion Systems. The user has the feeling that he is cut off from the real world. Uses helmets (HMD – Head Mounted Display), and within them are represented images of a landscaped environment.
The Simulator Systems. Are used in flight, shipping, and driving simulators.
The CAVE Systems. Include a normal room, configured with the desired images and objects that will be perceived by the user of the virtual world who at the same time has the ability to move in this space having control of all his senses. (source gr)
Scuba Diving
On the other hand, there are at least 13 different types of Scuba Diving.
In all the 13 the “user”/diver
- Exists within a three-dimensional, not virtual but real space
- Interacts into the three-dimensional environment and
- Experiences Real time interactions with objects through his senses, with all those events that can change the state of space
Comparing with the four categories of the Virtual Reality model
The Real Metaverse
“Desktop systems”: which are dive computers with support systems that can navigate the 3D underwater space, wearing them on his wrist or on the breathing loop (HUD – Head-up Display) on a rebreather.
Immersion Systems: Not cut but protected from the real world. Use of diving masks, helmets, wet or dry suits, open, semi-closed, or closed-circuit breathing systems, that help him to cut off from the terrestrial environment.
The Simulation Systems: Softwares which are used for reef, wreck, cavern, and cave mixed gas diving.
The CAVE systems: Several types of cave formations included (real-existing or artificial for simulation training purposes). Are perceived by the “user”/diver, and as a result, at the same time has the ability to move in this space having control of all his senses.
Nicholas Nassim Taleb
Nicholas Nassim Taleb is a Lebanese-American
- essayist,
- mathematical
- statistician,
- former option trader and
- risk analyst
whose work concerns problems of randomness, probability, and uncertainty. To his books “Skin in the game” and “Antifragile” showed that the knowledge we get by
- tinkering
- trial and error
- experience and
- the workings of time,
in other words, contact with the earth, is vastly superior.
Is Scuba Diving the Real Metaverse?
VUCA
VUCA is a useful way of viewing our increasingly complex and seemingly uncontrollable technology landscapes through understanding Volatility, Uncertainty, Complexity, and Ambiguity.
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See also: Youth of The Deep
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